Get Ready to Dream!
Partial cover image of Infinite Re:Imagine Quickstart Guide cover; art direction by Brent Holtsberry
Welcome to another Wednesday! We’re excited to share a sneak peek at the cover for the first of our upcoming products, the Infinite Re:Imagine Quickstart Guide.
This product will include:
All the rules you need to start creating characters and playing the Infinite Re:Imagine TTRPG
4 classes presented at levels one through three: the mighty dreamknight, the blessed mystic, the clever sage, and the deadly sniper!
All 4 core ancestries of The Dream: animalistic beastlings, immortal elves, clever humans, and mighty machina!
4 professions to help your character navigate the world outside of combat: musical bards to uplift and entertain, brewers to make restorative drinks, smiths skilled at crafting and repair, and pigeoneers whose avian companions aid them in scouting and sharing information.
A collection of Aspects to help Dreamers (the player running the game) craft deadly delves and reward their players with potent boons!
Those of you who’ve been following us might be curious about Aspects and boons. While we’ll be talking more about these in upcoming blogs and presenting several of them in the Quickstart Guide, we thought we’d give you a quick explanation here.
Aspects are specific elements of The Dream that your characters can dive into and explore. Each of these Aspects represents a specific concept and comes with supporting materials; for example, the Mountain Aspect includes a list of monsters typically encountered in mountainous regions, quick rules for encounter and exploration adjustments to represent the challenges of exploring a mountainous area, and an array of boons specifically tailored towards representing the kinds of treasure and abilities one might find or master in a Mountain adventure. Dreamers building an adventure can easily combine Aspects to create a specific experience; for example, a Dreamer wanting to run an adventure where the players delve into an ancient glacier could combine the Aspects of Ice and Mountain (or if you want a spookier “Mountains of Madness” vibe, maybe the Aspects of Ice and Nightmare!)
Boons are the rewards delvers receive for completing encounters and delves. These can be magic spells, useful items, or favors from creatures unique to the Aspect the character received the boon in. Many boons have limited uses and won’t carry over between adventures, but each time you and your friends complete a delve, everyone’s delver will choose one boon they gained to become a permanent part of their character!
Be sure to subscribe to our mailing list at the bottom of our home page to be the first to hear when the Quickstart Guide is available for purchase and download!